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Let's get down to the nitty gritty: Grass Land: In the Fortress, it's possible to grab the leaf with a full p-meter and instantly fly to the top. Unfortunately I only pull this off every 20 runs or so.

That saves about five seconds. Desert Land: No big complaints from me here! I did hang on to my fire flower a long time, though, so I had to take some hits so I could be small for the pyramid stage. Water Land: is kinda scary due to the freaky cheep-cheep hit detection. Sometimes the piranha plant at the end doesn't spawn for some reason Laugh at my hammer brothers misfortunes -- more embarrassing than a time waster, though. In the first fortress, that high jump is possible. Maybe only costs me a second, but makes me look too cautious.

I lost two seconds on because I slowed down a bunch to NOT get a star at the end and got a star anyway. Giant Land: Aside from a couple of lost seconds on , this was an excellent run through. Speaking of that stage, the giant hammer brother at the start is random -- sometimes he'll remain on the ground, sometimes he'll jump, so I have to have good reflexes to not get hit. Is it just me, or is Iggy's ship the slowest scrolling level in the entire game? And wow at me getting hit against Iggy himself Sky Land: In , the original idea was to slide down the hill and then bounce off the goomba's head.

However, this was deemed too risky by experience, so I decide to take the 2 second hit and do the normal jumps. Hammer Brothers got rocked. They burn the precious! Unfortunately, I jump one platform too soon and I fail miserably and look like a friggin' idiot. This, combined with the fact I set off the fireworks at the end, made me want to restart.

I lose 10 seconds from the fireworks and maybe three seconds from the rest of the stage Did you like my improvised play after taking the hit? And yeah, the way I got the last two stars was really strange. I am in a statistics black hole! Ice Land: Oh boy. When I was little and got here I considered myself in strange and difficult territory. This ended up as a graveyard of good runs, although not where you may think.

Keeping the fire power was crucial for the speediness of , a horrible level that ended many promising runs. That also ended some runs. Luckily, all went well. In the third fortress, at the last obstacle before the door with the triple boos, I know how to get past -- simply run across and then jump the last boo in the floor. Yet, almost every time I run it I think, "This time will be different! I must jump to save myself! I'll blame poor hit detection on that stupid ball and move on.

In this world alone I use 3 p-wings, 4 invincibility stars, and a mushroom. Yes, I was very frightened of getting another star animation on I may not have restarted right then and there -- I would have finished for practice -- but I wouldn't have submitted it.

IMO, is by far the most difficult normal level in the game -- hence, the invincibility and the use of the pipe to skip most of the above ground action. The second fortress is, in my estimation, the most difficult one in the game, what with the fireballs and lava and pipes and ghosts and balls of death and the falling pipe jump and the small Mario vs.

Many promising runs died here. Can you taste my fear as I attempt to extract the star from the block? I was an idiot on the ship with the screw platform and the flame gun. Dark Land: I hate scrolling levels with a passion, therefore this world doesn't sit very well with me.

It would've been comical to die in one of the hand stages, maybe due to a cheep-cheep or some such. The two normal stages are handled with easy strategies. The only real hackle raiser is the fortress but I've played it so much it's almost automatic. Mario and Luigi must clear the course of its obstacles before the ruler can change back from a slimy, old toad to his royal highness.

There are 11 areas of difficulty to cover. Everything is double its size in Big Island, the fourth world. Here, Mario and Luigi have to survive against the deadly jaws of greedy carnivorous plants, Spiny's Eggs, coral reefs, and the hammer-wielding Hammer Brothers.

The royal ruler has been transformed into a hideous reptile by black magic. Mario and Luigi will have to journey through eight areas before reaching the ship which houses the guarded magic wand. In the fifth world, Mario and Luigi are transported into The Sky. They have to venture through 11 different areas, as they make a tortuous climb along a zig-zagging bridge of bricks to the heavens.

Hopping, skipping, and jumping over moats of bubbling molten lava, the brothers once more show their prowess against voracious piranha plants and flying turtles. With the aid of staircasing drifting logs, the brothers are able to escape from their adversaries. The ruler of The Sky has been changed into a bird. The sixth world, Iced Land, has a ruler who has been transformed by the Kuppa King into a seal. In order to break the spell, Mario and Luigi have to journey through 13 areas of freezing temperatures, hopping over blocks of ice, and "moonwalking" over slippery grounds.

With the help of a frog suit, they are able to escape from their aquatic enemies. The seventh world is the Pipe Maze, a convolution of pipes of every imaginable shape and size. Lurking in the pipes are the much-dreaded piranha plants, snapping their razor-sharp teeth in unison. The mighty ruler of this world has been turned into a piranha plant himself. The brothers must endure the 12 most difficult areas in this game in seeking the magic wand.

By hopping on the box marked with an arrow, Mario or Luigi can maneuver the box to move in the direction he pleases to avert the advances of the pesky enemies. There are also blocks with musical notes that serve as spring boards for quick escape. The eighth world is the Kuppa Castle where the brothers are besieged with tanks, cannons, and boomerangs. Princess Peach is only within an arm's reach to safety, so the Mario brothers cannot fail her now.

While evading the laser-emitting gargoyles in the dank and dark dungeon, Mario and Luigi have to duck from the ghosts in hot pursuit. And then there are the blowtorches, and the moats of molten lava along the way. After going through 10 areas of wits versus weaponry, Mario and Luigi finally come face to face with the fireball-breathing Kuppa King. He is a nasty giant of a king with a disposition to match. A fierce battle ensues, and the Mario brothers are victorious.

Princess Peach is saved. The curtain falls. There are some new characters to the line of original enemies who try to make the brothers' life miserable as they journey through a maze of obstacles. The music and sound effects of this game set a mood for each world, from a honky-tonk beat to eerie, suspenseful music. The Super Mario Bros. Along the way the brothers will find bonus rooms which give extra lives and items to use.

On the map screen there is an item sub screen. Mario and Luigi can hold many items like mushrooms, flowers, stars, leaves, and other power-ups that they can use before the level has started so survival will be easier against these enemies. Not only can Mario and Luigi run and jump, they can also fly with the leaf that transforms them into raccoons. By flying high in the sky they can find secret pipes and power-ups. All these nice options help the brothers complete their quest to defeat the Kuppa King.

This game is not for amateurs, but it is for all adventurers. Are you ready for the ultimate challenge of Super Mario Bros. Andy Mitchell of Roseville, California, has come up with a great find. To make Mario or Luigi invisible, you must first get to World , then make your way to the second pipe the first one going down.

Once at the second pipe, you will notice a white block. Go to the block and kneel. After approximately five seconds, you'll fall through and end up behind the scenery. When you run quickly to the pipe and go down, if you're still behind the background, you'll become invisible. Notice the bubbles in the picture - that's where Mario is.

Thanks for the hint, Andy. Note: The bullets can still kill you when you're running to the pipe, and you'll become visible again once you exit the water area. It's currently the number one game in Japan, and judging by the way it's selling, it's going to stay on top for quite a while! The game? None other than Super Mario Bros. Both Mario and Luigi are back, as are their arch enemies - the Kuppas.

This time though, besides kidnapping the Princess, the Kuppas have used their new magical powers to turn the kings of each of the eight worlds into animals and insects. It's up to the dynamic duo namely Mario and Luigi to restore each of the kings to his original human shape.

This can only be done by finding the magical wand which controls the spell over each king. Unfortunately, the wand is held by the guardian Kuppa on each world. Our heroes have to travel through the dozen or so areas in each world to get to the moving pirate ship where the Kuppa is hiding. Then, after defeating the Kuppa, the wand can be returned to the king who gets turned back into his original form.

Do this in each of the first seven worlds and it's on to the Boss Kuppa. Destroy him and the Princess is safe once again! Like the original Super Mario Bros. Each world can, however, have up to a dozen different areas.

To help you along there is a map of the world with the paths to and from the various areas. The first world, for example, is called the Grass Land. Here Mario and Luigi travel through unfriendly terrain loaded with relatives of the old Goombas, various versions of the old turtles, and plenty of new characters as well!

The second world, called Desert Hill, has lots of sand, pyramids, and palm trees. The familiar Mario-eating piranha plants are back, but with a new twist! Some shoot fireballs at Mario!



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