Foster games cartoon network




















The home is run by the elderly Madame Foster, its lovable, kind founder; her imaginary friend Mr. Herriman, the strict rule-abider and business manager; and her granddaughter Frankie, who handles day-to-day operations. The show has an art style which is meant to evoke, according to McCracken, "that period of late 's psychedelia when Victorian stylings were coming into trippy poster designs".

McCracken wanted Foster's to be similar to The Muppet Show , which he believed was a "fun, character driven show that the whole family could enjoy". Animation for the show was done using a process involving Adobe software Illustrator, Flash, and After Effects.

McCracken directed, executive produced and story edited the series. The theme song was composed by James L. Craig described the music as "psychedelic ragtime". Additional music was composed by Venable and Jennifer Kes Remington. Collette Sunderman was the casting and recording director for the show.

Herriman, Eduardo, and Terrence, respectively. From Season 2 onwards, Milo also lent her voice to Cheese. DeLisle also voiced Goo after the character's debut in Season 3. The main characters of the show. While the first 4 seasons were produced in a fullscreen format, the series' 5th and 6th seasons were officially produced in a widescreen format which were cropped in a fullscreen format during its original broadcast , as revealed in HBO Max.

There are two video games based on Foster's Home for Imaginary Friends. The first has the same name as the show and was developed by Crave Entertainment for the Game Boy Advance. It was released on October 17, In the game, players control Mac or Bloo while collecting items to complete objectives. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses.

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EMBED for wordpress. Want more? The Fifth floor consists of one hallway shorter than the other floors, and follows a theater theme. The top-left door leads to a janitorial closet sometimes referred to as the cleaning room , the bottom-left leads to a generator room, the bottom-middle leads to a computer room, and the bottom-right door leads to an auditioning room complete with a small stage with a trapdoor on it.

A bathroom sits at the end of the hallway. In the top-middle of the floor is a ticket booth and theater lobby. The theater consists of a large stage and several rows of seats. In the back-left corner, a dressing room can be found. A Batman costume can be seen hanging on a hook. The sixth floor consists of two parts. The right side consists of one large atrium with a fountain in the center and a small hall to the right. In the hall, there is a bathroom past the right door, a sauna past the top door, and a conditioning gym through the bottom door.

In the atrium, there's a locker room past the top door and a basketball court past the bottom door. A door to the far left provides access to the left side of the roof. The left side of the floor contains an outdoor roof.

A door on the top leads to an attic. A staircase in the attic leads to an observatory. With the May 21, update, players can take the Foster's bus to various locations around the city. Mac's apartment, the shopping mall, Mac's School, the Junkyard, the Park, and the Airport are the locations that can be visited. The bathroom is past the upper-left door, while Terrence, Mac's mom, and Mac's rooms are past the upper-right, bottom-left, and bottom-right doors respectively.

Within Mac's room is Mac's toy chest, which allows players to unlock various toys in lieu of a minigame level. The Mall has several stores, most of which are simply decorative.

The two active locations are the arcade and the movie theater. Various Foster's videos can be seen at the theater, after the player has unlocked them by playing the arcade games. In addition to the games at the arcade, tickets can be exchanged at the desk for various prizes. Mac's school, as one would expect, consists of a gym, a cafeteria, several classrooms, a bb lab, a library, and a playground in the back.

The park consists of a garden, a playground, and a pond, which are past the left, right, and top-hand doors, respectively. The pond also leads to a wooded area and a rocky area, accessible by doors on the left and right sides, respectively. The Airport has a runway, gift shop, snack shop, hangar, and a control tower, it also has an arcade that you can play games and earn tickets and trade in for cool prizes.

In the arcade room, there are 27 minigames available to the player. Two or three minigames are usually added each month. Each minigame has three different modes, referred to as "levels. The former has two modes unlocked while the latter has one. To unlock more modes and other minigames, the player must do favors and complete adventures with Bloo to fill their popularity bar.

When their popularity bar is full, the player can either unlock a new minigame or unlock a new mode on an active one. In either case, only one mode can be unlocked at a time.

Every game has no ending, only an ever-increasing difficulty level as the player progresses. Each level is also timed. The player's overall score is mostly based on how long they can play before losing. Various in-game elements can be also exploited for additional points, such as repeatedly killing a single, regenerating enemy time permitting.

The levels on each minigame mode tend to remain the same, albeit it with more enemies or distractions, but the higher game modes have extra elements added to make them more challenging. Each minigame mode has a list of high scores by other imaginary friends from the show.

Next to certain scores is an image of a present, indicating a reward should the player equal or better that score. Rewards can include pictures, extra clothing for the player, furniture for their room, and even background music.

The buddies Goo is consistently seen with can also be earned through minigames.



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