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FSG 1. Load More. While a previous version of this list was in a numbered order, here we've revised that so we can fit in more of our favourites. Among this bunch you'll find brilliant dogfighting games, first-person shooters, Jedi duelling and even an RTS.

If you're looking for some not-so-good Lucasarts tie-ins, which are still loveable in their own right, check out our list of the worst Star Wars games. Don't be put off by Cal Kestis' permanently blank expression, there's actually an entertaining Star Wars romp to enjoy here with some genuinely likeable characters at its heart. It's a third person action adventure with some exploration and puzzle solving to vary the pace. Combat relies a lot on well-timed parries and counters with your beautiful, humming lightsaber, which you can customise, naturally.

Combat timing takes some getting used to— Fallen Order feels sloppy next to finely honed action games like Sekiro—but the Star Wars cladding creates a sense of cheerful adventure as you mow down hundreds of chatty stormtroopers and wall-run between zones. It never captures the Star Wars spirit quite as well as the Jedi Knight games for, but it's a perfectly solid, breezy hour piece of entertainment that fills up a few laid back Sundays very nicely.

The weapon looks and sounds great, and is almost as deadly as it should be. When sabers clash the part of me that loved Star Wars as a kid wakes up and shouts 'this is awesome! That's a sign that a Star Wars game has gotten something right. If you're picking it up, go to Dathomir early.

The enemies there are a pain but it's worth persisting to get a certain upgrade that made the whole game more fun for me. While Republic Commando looks a bit rough these days, it's refreshing to see that era of Star Wars executed with the right adult but not too serious tone. If the prequels were more like this, you might even have enjoyed them. After an extremely effective opening sequence where you watch the creation of your clone captain in first person, you're put in control of a squad of clone specialists.

You can order them around with simple presses of the F button, prodding them towards highlighted parts of the environment to blow things up, converge on a single enemy, or take control of an area. With decent dialogue and voice acting, too, it's still easy to recommend now. The neatest touch, which I've heard everyone bring up when discussing this game, is the comical windscreen wipe effect on your helmet that kicks in whenever its gets dirty or damaged.

It wasn't the most radical, in-depth or interesting RTS around back in , but it's nonetheless as close as an official Star Wars game has got to capturing the magic of the saga's space and ground battles better than Force Commander did, anyway. Petroglyph's Empire At War even has multiplayer again these days, after the developer switched it back on in September.

If one sci-fi multimedia series isn't enough for you, check out Andy's recent feature where he pitted the ships of Star Wars against those of Star Trek in a brilliantly detailed mod, then try it out yourself. Rogue Squadron, I suspect, was created to emulate Nintendo's brilliant Star Fox 64, with planets represented as little hubs and most completable in the space of about ten minutes. It's a really easy game to get to grips with in terms of the way each Rebel craft moves, and it was nice counter-programming to the X-Wing series if you weren't always in the mood for a sim experience.

The only thing that drove me insane about Rogue Squadron is that its two best levels—and surely a reason to buy the game for most people—were the Death Star trench run and the Battle of Hoth, both of which were hidden bonuses that had to be arduously unlocked by collecting gold medals. They should've been the first missions in the game! Hopefully it happens someday. Knights of the Old Republic's success comes down to a single smart creative decision.

By setting their story thousands of years before the events of the films, BioWare neatly removed themselves from the complex and contradictory state of the expanded universe in the early noughties. Given the freedom to do more or less what they wanted, they were able to build a Star Wars RPG that made that galaxy far, far away feel fresh again. This was an era when Star Wars fiction was frequently tripped up by its addiction to iconic characters and set-pieces. The original Knights of the Old Republic demonstrates that repetition can actually be a good thing if it's sufficiently well executed.

The plot is, after all, built from familiar parts—easy-going smugglers and their lifebound wookiee companions, deadly battlestations, young Jedi learning about the Force. Knights of the Old Republic works because it drills deeper into these ideas than anyone had for a long time, capturing what made those original moments special in the first place. I'm pretty sure that Revan moment was the most surprised I'd been by a Star Wars story since the first time I saw The Empire Strikes back, even though the two reveals are structurally equivalent to each other.

This, incidentally, is the key to understanding the difference between KOTOR and its sequel—the former is an intelligent reconstruction of familiar Star Wars notions, while the latter is an intelligent deconstruction of them.

That's perhaps a tangent too far. The point is: this series represents a high point for developers investing serious thought into their Star Wars stories. You should play it for that reason. It had the ambition and the credentials for it—one of Ultima Online's lead designers creating a fully-3D persistent world where everything was driven by players. A ground-to-space simulation of the Star Wars universe with player houses, player cities, player ships, player factions.

It's the dream that currently powers Star Citizen, and it almost saw the light of day a decade ago. I'm still a little heartbroken that it didn't. SWG sits near the top of the list of my personal games of all time, and I'm still angry about the way it all panned out.

This was an extraordinary game for roleplayers. The chance to just live in a totally open, totally customisable simulation of the Star Wars universe was an irresistible one, and when it worked, it worked wonderfully. I feel like Roy Batty at the end of Blade Runner saying this, but man—I've seen things you people wouldn't believe. I've played through Star Wars stories that you'll never get a chance to because they only existed because of the power SWG gave its players.

I've taken down a rival bounty hunter in a duel in the streets of Bestine. I've flipped an Imperial gunboat upside-down so that the fleeing spy manning the top-mounted railgun can get a clear shot at the A-Wing on our tail. Star Wars Galaxies was killed by two things: balance problems and its license. The former is something that should have been handled with far more care, and the latter is something that shouldn't have been a problem at all.

By the time the game matured, Star Wars had become a set of symbols, and the game was ripped apart by the need to cram as many of them into it as possible. Iconic 'theme park' worlds. Collectible movie trinkets. A little button at the start that lets you be a Jedi by clicking a picture of Luke Skywalker. All of this was utterly contrary to the spirit of the game SOE originally set out to make, but it can't take away from how many wonderful experiences I managed to have before it all fell apart.

Jedi Knight 2's lightsaber mechanics are important not only to the history of Star Wars games, but to multiplayer gaming on the PC in general. This was the game that established a passionate, competitive community dedicated to the concept of the one-on-one melee duel. Jedi Academy expanded and improved many of these ideas, but Jedi Outcast was there first.

Experience the power of the dark side with a special Darth Vader tribute table. Finally, choose to support the Rebel Alliance Fleet or the Galactic Empire's Armada as you take your place in the battle and complete missions to establish your position as an elite force in the Starfighter fleet.

Join the Angry Birds in their biggest adventure yet! A long time ago in a galaxy far, far away Rebel birds, striking from a hidden base, have won their first victory against the evil Imperial Pigs. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the Pig Star, and are racing to deliver the plans to the Rebel birds.

Now they need your help! Join an epic adventure with the Angry Birds in the legendary Star Wars universe! Use the Force, wield your Lightsaber, and blast away Pigtroopers on an intergalactic journey from the deserts of Tatooine to the depths of the Pig Star -- where you'll face off against the terrifying Darth Vader, Dark Lord of the Pigs!

Can you become a Jedi Master and restore freedom to the galaxy? Time to grab your Lightsaber and join the adventure! May the birds be with you! Star Wars: Card Trader app offers a fun and engaging way to collect and trade digital collectibles, complete missions to unlock special content, trade-in lower tier collectibles for rarer ones, and the ability to customize your profile by showcasing your favorite collectibles and choosing character-based avatars.

You can also channel your inner droid builder in an all-new virtual experience where you can build a digital droid and create a whole new virtual collection of droids!

Awaken your iMessages with this exclusive animated Star Wars sticker pack! Express yourself with iconic Star Wars imagery that you can place anywhere in your iMessages. This exclusive animated Star Wars sticker pack is something truly special. We only know one truth. Layer stickers over your photos to compose images for your friends and family. Express yourself with classic phrases from the original Star Wars film. Go rogue with this exclusive animated Star Wars sticker pack!

Skip Navigation Disney. Log In. Show More Loading Star Wars: Hunters Set after the fall of the Galactic Empire, Star Wars: Hunters will bring players together in thrilling, team-based multiplayer battles.



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